Hi everyone! Welcome to PHQ! Or, well, I can't say that yet. > u O )b
Welcome to PHQ's first event!
I recommend you follow the Flash animation above, though all the necessary information is detailed below. You can advance the screen by pressing your spacebar (make sure your window focus is in the animation!) or clicking on the glowing arrow in the bottom right. (Sometimes the spacebar might glitch for some unknown reason or another; the arrow will always work, however.)
♦ ♦ ♦ . M I S S I O N . 1 . ♦ ♦ ♦
. . . . . . . . P A R T . 1 . . . . . . .
. O B J E C T I V E .
♦ Reach the center door in a timely manner; the evaluation test is awaiting you.
♦ Failure to reach the given destination will result in dire consequences.♦ ♦ ♦ Detail your character reaching the center door, and the events leading up to it. ♦ ♦ ♦
The center door is engraved with the figure of an intricately-designed butterfly with its wings spread across the solid double doors. The outlines of the engraving are tinted with an unusually rustic black, giving the butterfly a slightly faded, tarnished appearance. It is an unmistakable design.
If you reach this destination, please wait in the first room beyond the door.
There are biscuits and tea waiting for you.
. M E C H A N I C S .
♦ The hallways of the HQ are, in short, convoluted and can be quite cumbersome to cross. Rooms may not be as unoccupied as what they seem. Do not let these facts or any triggerable traps deter you, but keep in mind this may not be as simple as a stroll.
♦ Bosses are forbidden to directly aid the members. They may or may not be an obstacle to you.♦ You may find Cordalyss in convenient spots around the HQ. She can hand you Fresh Water, or give helpful tips such as "Press B to run." Be sure to take caution and heed her timeless advice for a healthy and quick route through the HQ.
♦ Dietrich may be a culprit of stapling tiles or locking doors once members have crossed them. Apparently, it's near impossible to pick a lock that has been stapled by her. Stapled tiles are quite difficult to detect, as well. You'll have absolutely no fears of other members stalking you, or attempting to do devious deeds behind your back. Good luck!
♦ Astii is another possible helpful resource as well, even while she is reading manga. She might even dismantle a trap in your favour. Remember, literature imitates life... and life imitates literature. Also, a warning: be careful not to disrupt her reading; a disastrous end may be in store for you.
♦ Crossing various hallways or in the kitchens, Frey is running a mysterious errand of delivering several pound cakes and other sweets. Try not to obstruct his way or cause him to drop a cake. You will regret it.
. S U B M I S S I O N .
♦ You may submit this mission in any form you wish (we recommend comic for flow, but feel free to follow your preference).
♦ Points awarded will be 2x the regular value. Collaboration submissions will result in 1.5x the regular value for both contributors.
♦ There is no limit to the number of submissions, but try to keep the stories behind them in parallel.
♦ As this is an event mission, only official PHQ characters may participate. Alternate-universe/genderbent/other versions of characters are not allowed, and will be promptly turned back at the door.
♦ ♦ ♦ Deadline: December 21st. ♦ ♦ ♦
Please view the countdown on the front page of #PsychedeliqueHQ for a more accurate deadline.
. G U I D E L I N E S .
♦ Here is a very handy and direct map. Be sure to refer to it often if you feel the need to search for the clearest, most distinct route, since no one could ever become lost with this incredibly useful tool.
♦ Dietrich would like to warn you about rather sharp stapled floor tiles. In addition, please take care not to slip on any loosened tiles. You may flip them, however, and take anything there if you wish. Who knows, you may need that extra bag of flour.
♦ Watch your step when entering doors; it may not lead to a room. (Good luck climbing out of any pits you fall into.) They may not operate as regular doors, either; some of them seem to have an ejection function written in their programs.
♦ Members may collaborate to reach the destination if desired, but keep in mind that the evaluation test may or may not favour it.
♦ Numerous "cleaning robots" that suspiciously resemble Ib mannequins are lying around the HQ. Take care not to disrupt them; they may wish to "clean" you as they did in Ib.
♦ Many hallways lead to nowhere. Please refrain from breaking down walls. There really is nothing there; feel free to take an alternate path, preferably one that is not a dead-end.
♦ Thought you reached the target destination? Please check if that is indeed a real door; possible suspicions that lead you to a negative is if the handles crumble, the door is a hologram, or the door simply opens to a wall. Maybe it's one of Astii's printed doors.
♦ Take care in regards to any other unmentioned occurances... the first requirement of the evaluation test is to enter it alive.
Have fun. Good luck! >U<
Yes, there will be a part 2. I can't wait to see you there :)
#PsychedeliqueHQ & Characters (Astii/[At85] --> Aya, Cordalyss/[Ir77] --> *Lurideon, Dietrich/[Fr87] --> ~franciumme, Frey/[C6] --> *shusical)
Audio files (Nyancat, Final Fantasy XIII-2, Yume Nikki, [link], みょん/MyonMyon)
Graphics/Stock (~franciumme, ~arkayaStock, [link], *shusical, Ib, [link], [link])
Inspiration (Android OS 4.0.4, Google Voice App, [link])